Mercer Nen
Summicron Holdings
11
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Posted - 2015.09.19 20:43:41 -
[1] - Quote
CCP Seagull
A few questions. CCP's current development plans for EVE frequently describe the players as the content. In addition, aside from the Drifter Incursions, most of the recent new GÇ£featuresGÇ¥ seem to be more about mechanics, or system design, and less about narrative. While IGÇÖm hopeful that CCP is still developing some narrative based content, at the very least it seems as if this is currently a low priority.
- Is there any research that points to a demand amongst the majority of current players for a game centred on player driven content?
- Is there any evidence that suggests that a game based on GÇÿplayers as the contentGÇÖ will increase subscription numbers?
- If the game is built around players adding content, or collaborating together to make content, what happens when participation drops? Is the health of the game, and even the gameplay of individual players, potentially even more dependent on participation and motivation of other players?
- IsnGÇÖt the bulk of the current EVE player base Hi-sec, PVE centric? What current plans specifically target the gameplay of these players?
- There has been very little talk from CCP about iterating on much of the existing GÇ£contentGÇ¥. While some of the new content is certainly appreciated (i.e. Scope news, drifter incursions), are there any plans to add greater depth to the existing New Eden story in the game?
Personally, IGÇÖm not interested in playing a video game without a good story, that is mostly a collection of systems and mechanics. Which seems to be the current worst case scenario. Unfortunately at the moment the lore is more accessible from external sources, or player blogs. NOT the EVE Wiki, or Fiction Portal, those are awful. While I have a lot of respect for the playersGÇÖ resourcefulness and ingenuity, the diminishing, or at least narrowing of the narrative, seems likely to lead to a game that has been leached of its Science Fiction content.
For me, the promise of EVE has always been that is was the most expansive science fiction environment in video games. One which has a deep and expansive story. While the degree to which you can engage with that story has sometimes been a disappointment, there has always seemed to be a tremendous amount of potential for the game to improve in that area. I'm still hopeful, but while 'the players are the content' message is interesting, it doesn't do enough to keep me subscribed. |